Academic Pathways
Choose a creative pathway with real production depth.
Study routes connect studio learning with technology, print, media, animation, advertising, brand systems, packaging, research, and enterprise.

B.Tech in Graphic Design
Advanced study in branding, typography, packaging, advertising, print, research, and digital production.
Open programme
HND Commercial Art
Hands-on foundation across drawing, illustration, layout, print media, photography, advertising, and packaging.
Open programme
Digital Design & Animation
Animation, motion graphics, digital illustration, video editing, storyboards, interface visuals, and multimedia.
Open programme
Advertising & Brand Design
Short professional training in campaign thinking, identity systems, product communication, and promotional design.
Open programmeSpecialist Areas
Skills that match contemporary communication work.
Students encounter the full production chain: research, concept, design, proofing, output, presentation, and reflection.
Multimedia
Screen-based communication, interface visuals, motion, video, editing, and digital storytelling.
Photography
Lighting, composition, documentation, studio product imagery, visual research, and editorial production.
Packaging
Structure, label systems, material thinking, dielines, mockups, and shelf communication.
Printing
Prepress, proofing, paper, colour, finishing, publishing, bookbinding, and output control.
Course Studios
More routes inside the creative production chain.
These cards can become full course entries later. For now they give visitors a richer picture of what students actually practise across the Department.

Type and Layout
Control legibility, hierarchy, spacing, grid systems, publication rhythm, and editorial structure.

Identity Systems
Develop marks, colour systems, applications, brand guidelines, campaigns, and presentation boards.

Product Communication
Design labels, folded cartons, mockups, product families, shelf systems, and materials-led solutions.

Prepress and Output
Prepare artwork for proofing, printing, colour correction, finishing, publication, and production checks.

Studio Image-Making
Use lighting, camera control, styling, image selection, editing, and documentation for design work.

Motion and Character
Build storyboards, character sketches, motion graphics, timing studies, and screen-ready scenes.

Campaign Design
Shape audience insight, concepts, poster systems, social graphics, messaging, and campaign rollout.

Design Inquiry
Document process, test ideas, write reports, prepare exhibitions, publish findings, and improve practice.
Learning Flow
Students move from research to finished public-facing work.
- 1Research the audience and context
Students gather references, define the communication problem, and decide what the work must achieve.
- 2Prototype across media
Sketches become layouts, digital files, package mockups, animation tests, print proofs, or exhibition samples.
- 3Present, revise, and publish
Work is defended through critique, corrected for production, then prepared for portfolio, exhibition, or public service.

Progression
Move from foundation craft into advanced design research and professional output.
The Department supports practical learning, staff supervision, portfolio development, public exhibition, and industry-facing project work.